How to play Beggar my Neighbour
Screw Your Neighbor Introduction Screw Your Neighbor is a fairly simple card game, sometimes called in dealer's choice poker games.
The game goes by other names including Ranter-Go-Round, Le Her, and something too indecent to put in writing.
In my experience, it tends to be called when everybody is too tired or drunk to call a real poker game requiring serious thought.
Rules The rules can vary from place to place.
For purpose of this page, I'll explain and analyze what I'll call the Stewart N.
Ethier rules, which he explains in his book.
In the book, the game is called Le Her.
Kings are high and aces are low.
If it is a king, then he will immediately turn it over, otherwise he will keep it face down.
However, the king is a "blocker" and can't be switched.
So, if the player to your left flipped over a king, then you lose your choice to switch.
If the dealer wishes to switch, and often he will, then he can switch with the dummy on the top card in the deck.
However, if the dummy card is a king, it acts as a blocker as well, and the dealer can't have it.
If there is a tie, the tying player card game screw your neighbor instructions to the dealer's left loses.
The last player with any units wins the card game screw your neighbor instructions pot.
Strategy Card game screw your neighbor instructions Case Let's call the first player to act player 1 and the second player to act player 2.
If player 1 swtiches, player 2 should obviously switch with the dummy if he got a worse card.
However, if player 1 stood, then player 2 has a decision to make.
The following are the four plausible outcomes of good players.
So, if player 1 switches with 6 or less, player 2 should switch with 7 or less.
free games to play on your cell phone, if player 2 switches with 7 or less, player 1 should switch with 7 or less.
However, if player 1 switches with 7 or less, player 2 should switch with 8 or less.
If player 2 switches with 8 or less, player 1 should switch with 7 or less.
If player 2 switches with 8 or less, then player 1 should switch with 6 or less.
And around and around it goes.
It becomes similar to a game of card game screw your neighbor instructions paper scissors.
If at least one player follows this strategy, then player 1 will have a probability of winning of 51.
If card game screw your neighbor instructions player were to deviate from this strategy, the other player might pick up on it and exploit it in the future.
I show a solution to a similar game theory problem in my site, problem 192.
Three-Player Case Under the same Stewart Ethier rules explained above, the following is what I get in a three player game.
If at any time a player is passed a better card than what he passed back, he should obviously stand, otherwise pass the lower card to the next player, if not blocked by a king.
If player 1 has a king, then player 3 should switch with the dummy with 6 or less.
If player 3 has a king, then player 1 should switch with the player 2 with 6 or less.
Seal Beach Rules Card game screw your neighbor instructions way I played Screw Your Neighbor in Seal Beach, California, is the same as the Stewart Ethier rules, except 1 all players who tied for the low card had to put a unit into the pot, and 2 a king did not serve as a blocker if the dummy had it.
Sorry, I have not worked out a strategy for these card game screw your neighbor instructions, which would be a lot harder.
This college text has several pages devoted to the mathematics of two-player version of Screw Your Neighbor, which it titles "Le Her.
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