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🍒 7 Board Games to Learn English and Play Your Way to Fluency | FluentU English

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Games and fun activities are a vital part of teaching English as a foreign language. Whether you’re teaching adults or children, games will liven up your lesson and ensure that your students will leave the classroom wanting more. Games can be used to warm up the class before your lesson begins. Click to Play!

English (ESL) language learning games on Digital Dialects English (ESL) games are free to use, do not require registration, and are suitable for kids and English language students of all ages. We also make English games for moblies and tablets . and English spelling games. Click to Play!

Card Games. Card games are an enjoyable way to practice speaking English. A set of shuffled cards displaying pairs of opposites can be placed face down on the classroom table so that no one can see what is written on them. Click to Play!

“I love playing card games with my ESL students, but I find it hard to stray from the classic Go Fish or Snap. What are some other card games I can play with my class?” * There probably isn’t an ESL teacher out there who doesn’t love card games. They’re tremendously versatile, as you can. Click to Play!

21 classic ESL card games - fabernet.ru

Picture Cards are a great instructional resource that can add an element of fun, and even excitement, to your English language learning classroom. Here is an example of a Picture Card game you can.
Games should be fun for one to want to continue practicing them, but they can also have an educational nature. Most importantly, games can affect a person’s psychological state leading to excitement and the feeling of one being proud for an accomplishment. Games are not a waste of free time. Thanks for sharing such an amazing post 🙂 Cheers!
Games and fun activities are a vital part of teaching English as a foreign language. Whether you’re teaching adults or children, games will liven up your lesson and ensure that your students will leave the classroom wanting more. Games can be used to warm up the class before your lesson begins.

7 Board Games to Learn English and Play Your Way to Fluency | FluentU English English learning card games

ESL Fun Interactive Games Teaching & Learning . Grammar Games - Jeopardy, Hangman, Wheel Games, Snakes and Ladders and more>>> Fun Games - Games for Teaching ESL Kids>>> Vocabulary Games - memory games, maze games, Snakes and Ladders, Hangman and more>>> ESL Online Games Directory - Have Fun Teaching and Learning English with your Students
Many of the games below are well known (hence the name of this article) and some are based on even more well-known non-TEFL card games like blackjack and snap. However, I’ve also added my own variations and tips, and the article starts with some less well-known “new classic” TEFL card games: 1. Key phrases speaking card game
The game is designed for two to six players, and these cards can also be used to play other games such as Go Fish and Old Maid. While the pets can be easily identified through the sweet photographs, the word for each is also printed on the card, which is a great way to introduce early learning skills too while you’re having fun.

7 Board Games to Learn English and Play Your Way to Fluency | FluentU English

Whether your classroom is equipped with a computer and projector or not, laminated flashcards are a simple, old-school, and excellent tool to get your students engaged and learning.
ENGLISH FLASH GAMES for Learning Vocabulary Here you will find English vocabulary games for kids and ESL students: Hangman, Memory matching games, Drag & Drop games.

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Having said that, many of the games below can be played by ticking things off a worksheet rather than playing around with cards.
Many of the games below are well known hence the three card game crossword solver of this article and some are based on even more well-known non-TEFL card games like blackjack and snap.
Key phrases speaking card game Prepare a pack of cards with one phrase useful for discussions visit web page />Give one pack to each group of two to four students and ask them to deal them out.
As they speak about a topic that they have been given, students must try to use as many of the phrases on their cards as possible in the conversation.
As they do so, they can discard those cards face up into the middle of the table.
The just click for source person to discard all their cards, or the person with fewest cards left when the teacher stops the game, is the winner.
Functions which can be practised this way include turn taking interrupting, giving other people the turn, etcopinions asking for opinions, politely disagreeing, etcand supporting arguments giving examples, sharing personal experiences, etc.
Key words speaking card game The prompt for the games above can also be single words that students must use in something they say in order to be able to discard the card.
If there are repeated cards in the pack e.
As well as functional language, this variation can also be used to prompt use of vocabulary e.
Variations on all three of the games above include having all the cards face up in the middle of the table for students to take as they do that thing successfully with the student with most cards being the winner or an extra person monitoring and giving cards to people as they do the right thing.
Longer phrases matching card game Although matching up bits of paper is both more interesting and simpler than drawing lines on a worksheet between sentence halves, it is rarely worth the cutting up time involved — with this possible exception.
Students match up beginnings and ends of phrases, then try to put extra words and phrases into the middle of those phrases to make them longer, e.
They can then use those same cards to play a version of the games above.
Students simply take turns trying to take groups of words which describe what they want to draw and adding those things to their drawings, e.
This works as a whole class activity with up to about eight students.
Take the cards to make true sentences This is like the activity above but is closer to an actual game.
Students take words from the table in front of them to try to make true sentences, e.
They get one point for each card used in the correct sentences.
Guess and use the letters This is possibly the ultimate practice of phonics, as it combines practising things they already know about the letters, being able to get hints from the teacher to expand their knowledge, and a chance to be more creative with those letters.
People who guess wrongly have to remain final, play games for gift cards the until the teacher moves onto describing the next letter.
The first person or team to guess correctly gets the card with the letter on it, then the teacher does the same with the next letter.
After each letter is guessed, students have one minute to try to make English words out of the cards that they have, e.
If teams get stuck, the teacher can give hints like saying words that they can spell with their cards, telling them first letters that they can make words with, or telling them which letters they can rearrange into words.
Teams which put correct English words together get an extra letter randomly, chosen by the teacher or chosen by the teamwhich they can also use during that one minute to make still words if they can.
The student or team with the most letters at the end of the game is the winner.
As with those examples, it is best if english learning card games students need to think about both fact and language to be correct.
Give one pack to each group of two to five students and tell the first student to take one card off the top of the pack.
The first person must try to make correct statements as explained on the card, e.
Whenever they make a mistake or they reach the maximum that you have set e.
Play then passes to the next person, and when play comes back to someone they can choose their next question from one of the cards that are in their hand from previous rounds.
The winner is the person with most cards when the whole pack of cards has gone.
Then can then work together to come up with correct sentences for all of the cards, or just the ones people took but never chose as their challenges.
A much longer variation on this game involves all the students in the group trying to get each card.
One person takes a card from the pack and makes true statements until they make a mistake as above.
The other people in the group then do the same for the same card, not repeating anything that people have already said.
The person with the most points from that round wins the card, then play passes to the next person.
Extended speaking card game This is a variation on the first version of Revision Card Game above, and is also best as a revision game.
The number of cards they can take and therefore number of points they get depends on how long they can speak for, with time taken off for silent pausing.
They can then choose from the topics in their hand when their turn comes round again.
Use the words on the cards for points This is like a much simpler version of the Revision Card Game above.
One student turns over the card at the top of the pack and should try to make a factually and grammatically sentence using the words on it about one of the other people in the group, e.
If they are correct, they can take the card and score a point.
If not, play passes to the next person, who can choose to use the same card or turn over another.
The cards could also be instructions to follow rather than words to use, e.
In groups of two or three, students deal out the whole pack of cards.
They ask each other questions and can discard their cards face up on the table if they get one of the responses written on their cards.
Get the answer with the card This is similar to Answer Me above, but with students using the words on the card to make questions that receive the same kind of response each time.
Other responses for students to try to get include negative answers, positive answers, big answers e.
The T L bluff card game This is a game which is english learning card games similar to the non-TEFL card game called Bluff.
Present Perfectstudents make a true or false statement and place the relevant card face down on the table in front of them.
If the challenge is right and the statement is a lie, the person who made the statement should take all the cards on the table at that point.
If the challenge is incorrect, meaning it was a T card, the challenger must take all the cards there.
If no one challenges the statement, the card just stays there face down and becomes one of the cards that will be taken later by the liar or challenger.
The winner is anyone who has no cards or the person with fewest cards when the teacher stops the game.
If they can bring the conversation to a successful conclusion, they get to keep the card and score a point.
To give students practice of the varieties of English communication that they are most likely to experience outside the classroom, I like to do a variation on this game where students have to choose if they will communicate by telephone, by email, by SMS, by telephone message or face to face before they start each roleplay.
Brainstorming challenge card game Students turn over a card from a pack on the table and take turns brainstorming things in the category it says, e.
Whenever no one can come up with any more correct answers, the last person to say something in the right category gets that card and hence a point, then the game continues with the next card in the pack.
Although this does have the potential to stop them getting into the flow of brainstorming, you can also have a rule that if anyone makes a mistake, the last person to give a correct idea wins the card and one point.
Storytelling card game This could be seen as a more controlled version of the key words speaking card game above.
Students take turns laying down cards in a line to continue a story, hopefully bringing the tale to a conclusion when they get to or towards the end article source the pack of cards.
They can then tell the story to another group, or another group can try to guess article source story from the arrangement of the cards.
Particularly with vocabulary for particular kinds of story, the cards could be pictures instead of words.
There are also variations on this game that are meant to stimulate more use of different narrative tenses.
A simple one is telling them that they can jump back in time when they place the next card down, but they must use the Past Perfect tense to do so and must show that time shift by placing the card down in a different way, e.
The finished stories can also be used for a variation on the classic Alibi Game, with one student memorising the story as if it happened to them and being tested on what happened when.
The person who makes most mistakes when questioned on their alibi is guilty of the crime.
Yuppies I got this game from the classic Communication Games books, but you can easily make your own version.
A pack of cards is dealt out to each group of two to four students.
The first student chooses one of their cards and places it down on the table face up, saying how good that thing is, e.
The second person acknowledges the property of that thing but says one way in which the thing that they place on top is better, e.
The game continues in the same way until all the cards are gone or someone gives up.
As with these examples, to make sure there are plenty of matches this game works best if the cards have to have something in common to form a pair, rather than as in many textbook examples having to go together e.
Snap This is also famous as a TEFL game and based on a well-known non-TEFL card game.
The person with most cards at the end of the game wins.
Dominoes Although the non-TEFL version of dominoes is usually played with the thick blocks which are also famous for falling down one after the other in picturesque ways, it can just as easily be played with bits of paper dealt out to groups of three or four students.
Dominoes can be placed down next to the ones on https://fabernet.ru/card-game/card-games-including-jokers.html table if they match what is written on either end of the line of ones that is already there, e.
As well as collocations like these, you can play it with similar matches to those recommended in Pelmanism and Snap above, e.
Although many photocopiable versions are designed with only one possible way to match all the dominoes, I prefer versions with many possible matches, meaning the winner is the first person with no cards or the person with fewest cards when no one can place down any more cards.
If several matches are possible for each card as I suggest, you can also play a version of dominoes where each card has only one end unlike the two different ends of normal dominoes.
Please note that your students might only be aware of the lining up vertically and knocking down use of dominoes, so it can help to demonstrate the original game first.
As in the original card game, students play in groups of three to five, each of which english learning card games dealt five to seven cards that they can look at and must try to discard to win the game.
In the original version, players can discard cards to the top of the pile of the table if they match the top one there in terms of colour or number.
In the TEFL version, students can only place down one of their cards if it makes a collocation with the word which is on top of the pile on the table, e.
To make the game work, as in the original version every card in the pack must have several collocations with other words in the pack.
To make it more fun, english learning card games can also have cards with trick purposes similar to those in Uno and blackjack, e.
The same cards can also be used for the one card version of dominoes explained above.
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There are 23 card games to choose from. Although originally designed for practising and revising language material presented on this website, our games can be easily adapted to any language concept, and the game ideas can be used to practise any vocabulary words your students are currently learning.


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