Who is the Worst Companion/Follower in Fallout: New Vegas? #PumaThoughts
Fallout: New Vegas companions - The Vault Fallout All casinos new vegas companions - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more!
For details, please see the respective articles.
All eight permanent companions in Fallout: New Vegas.
From left all casinos new vegas companions right: Rex, Rose of Sharon Cassidy, Raul Vaquero outfitLily, Boone assault armorED-E, Veronica, and Arcade.
Companions are controlled via the.
If the player already has a companion of a specific type, they need to be dismissed through dialogue.
Then they will either return to their original location except for Raul or can be told to go to the.
Unlike Fallout 3, companions are moved to their target locations instantly.
The player can also place in their inventory to prolong their longevity.
The game ignores karma when recruiting followers, although it can test against the player's faction reputations.
Convince him to join through dialogue completing the quest removes him as a companion permanentlyDischarged sharpshooter who swore vengeance on the.
Completemain lodge Nightkin and former assassin Start will return to if dismissed Ghoul mechanic and former vaquero Free Raul at A caravan master down on her luck Buy out her caravan during Veteran Scribe, survivor, and rebel with a cause.
Recruit her at The last remaining Duraframe eyebot from.
Convince to part ways with his companion.
He was cut from the game and later reused as the antagonist of.
He is located in the Madre's.
Found trapped in an in the.
Found in a cage at the.
He all casinos new vegas companions the player from the start of the story until meetingthen retires to the Dead Horses' camp.
She will accompany the player as they collect the tools necessary for the Sorrows to prepare to leave Zion.
He accompanies the player during the final two quest, or.
Essential part of the storyline.
Tied to Charisma, Nerve boosts a companion's damage output and by 5% per the player's character score.
Nerve night rider turbo 2 game online with andgreatly increasing companion resilience.
Nerve depends in the current Charisma score and takes into account any active bonuses.
Not all companions benefit all casinos new vegas companions from Nerve.
Some gain bonuses that combine with Nerve to make them a lot more effective.
However, and are limited by their animation sets and will not be able to use most pistols and SMGs.
They will use the best weapon in inventory determined night rider turbo 2 game online their DPS, Damage Per Second rating and must be provided with the appropriate ammunition.
The weapon will retain the modifications when removed from the character's inventory.
Pre-modified unique weapons like the work as intended, this only applies to player-modified weapons.
This is fixed by simply giving night rider turbo 2 game online one type of ammunition per caliber.
The sole exceptions arewho will wear any faction armor, andwho will wear Brotherhood faction gear.
Primarily this is found in disabled dialogue options, such as a conversation with night rider turbo 2 game online the Courier would have needed to specify which of their human companions they were offering to Mortimer.
It's possible to get them back by visiting a location where characters are moved by script, such as the elevator.
Traveling to Level 5 Pest Control will usually spawn the follower there.
In other cases of missing companions, consult the.
The player can fix this by going to the location where the companion was recruited.
Reloading or talking to the companion and telling them to Wait, then Follow again fixes this problem.
This is particularly common in hilly areas with plenty of rocks, as companions may become stuck there.
In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode.
House becomes hostile to the player.
Chasing after them and makes them continue to run casino palace playa del carmen all inclusive />If you can catch up to your companion syou can order them to Wait, then Follow and they will act normally.
Another way they will stop walking away from you is when they encounter an obstacle like a wall, they will turn around and this web page back to you and resume normal companion following.
You can also try to render your companions unconscious.
This bug isn't much of a problem within a building but outside where there maybe no obstacles to turn them around or trying to catch up with your companions and ordering them to Wait can be problematic, especially with ED-E and Rex who can run faster than you.
This can be fixed by using the companion dismissal terminal outside Gunrunners.
Fixed bugs Patch 1.
This was caused by the sandbox AI causing human companions to attack non-human companions, if the latter happened to carry any consumables.
Sometimes, the weapons were returned to the player's inventory, but were impossible to give back and use as they run on the infinite Magical Companion Ammo.
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Cannibalism! Veronica's for dinner! (Beyond the Beef)
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